Camera-on-rails: automated computation of constrained camera paths

Quentin Galvane, M. Christie, Christophe Lino, Rémi Ronfard
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引用次数: 29

Abstract

When creating real or computer graphics movies, the questions of how to layout elements on the screen, together with how to move the cameras in the scene are crucial to properly conveying the events composing a narrative. Though there is a range of techniques to automatically compute camera paths in virtual environments, none have seriously considered the problem of generating realistic camera motions even for simple scenes. Among possible cinematographic devices, real cinematographers often rely on camera rails to create smooth camera motions which viewers are familiar with. Following this practice, in this paper we propose a method for generating virtual camera rails and computing smooth camera motions on these rails. Our technique analyzes characters motion and user-defined framing properties to compute rough camera motions which are further refined using constrained-optimization techniques. Comparisons with recent techniques demonstrate the benefits of our approach and opens interesting perspectives in terms of creative support tools for animators and cinematographers.
摄像机轨道:约束摄像机路径的自动计算
在制作真实或电脑动画电影时,如何在屏幕上布局元素,以及如何在场景中移动摄像机,这些问题对于正确传达构成叙事的事件至关重要。虽然有一系列技术可以自动计算虚拟环境中的摄像机路径,但没有人认真考虑过为简单场景生成逼真的摄像机运动的问题。在可能的电影摄影设备中,真正的电影摄影师经常依靠摄像机导轨来创造观众熟悉的平滑的摄像机运动。根据这一实践,本文提出了一种生成虚拟摄像机轨迹并计算这些轨迹上的平滑摄像机运动的方法。我们的技术分析人物运动和用户定义的帧属性来计算粗略的相机运动,并使用约束优化技术进一步细化。与最近的技术比较证明了我们的方法的好处,并在动画师和摄影师的创造性支持工具方面打开了有趣的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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