Inexpensive Immersive Projection

Nancy P. Y. Yuen, W. Thibault
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引用次数: 7

Abstract

Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mirror and a display surface. Our technique renders an arbitrarily wide field of view using an efficient GPU-based single-pass rendering algorithm. The rendering algorithm is preceded by a one-time camera-based geometric correction calibration step. As we will describe, this technique can be implemented with inexpensive, commodity hardware and using readily available display surfaces. Thus, this technique enables immersive projection systems to be used in casual locations, such as a classroom or even in the home.
廉价的沉浸式投影
大多数基于投影仪的沉浸式显示器都存在许多与复杂性、空间和成本有关的问题。我们提出了一种使用投影仪、镜子和显示表面的随意排列来呈现透视正确图像的技术。我们的技术使用高效的基于gpu的单通道渲染算法渲染任意宽的视野。在绘制算法之前,有一个一次性的基于相机的几何校正校准步骤。正如我们将描述的那样,这种技术可以用廉价的商品硬件和使用现成的显示表面来实现。因此,这种技术使沉浸式投影系统能够在休闲场所使用,例如教室甚至在家中。
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