On the map accuracy required for network simulations based on ray launching

T. Hänel, Matthias Schwamborn, Alexander Bothe, N. Aschenbruck
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引用次数: 3

Abstract

Although a realistic simulation of wireless networks mainly depends on a proper model of radio wave propagation, it is common to simply assume a fixed, circular range of communication. It has been shown that mobility models affect the results of the performance evaluation of wireless networks, e.g., contact and inter-contact times for opportunistic networks. However, even when using more realistic mobility models that consider street maps, the calculation of contact metrics widely relies on simplified propagation models. More realistic models such as ray launchers require 3-dimensional maps of the environment. We assume that the low availability of such maps is a major reason for falling back to more simplified models. We show that the level of detail in widely available map data from the OpenStreetMap-project is sufficient in certain scenarios such as the calculation of contact metrics. Our results open up a path to more realistic simulative performance evaluations using arbitrary cities.
基于射线发射的网络模拟对地图精度的要求
虽然无线网络的真实模拟主要依赖于无线电波传播的适当模型,但通常简单地假设一个固定的圆形通信范围。研究表明,移动性模型会影响无线网络的性能评估结果,例如机会网络的接触时间和相互接触时间。然而,即使使用考虑街道地图的更现实的机动性模型,接触度量的计算也广泛依赖于简化的传播模型。更现实的模型,如射线发射器,需要环境的三维地图。我们认为这种地图的低可用性是回归到更简化模型的主要原因。我们表明,openstreetmap项目中广泛可用的地图数据的详细程度在某些情况下是足够的,例如接触度量的计算。我们的研究结果为使用任意城市进行更现实的模拟绩效评估开辟了一条道路。
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