Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices

Marta Ferraz, Antonio Camara, Afonso O'Neill
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引用次数: 7

Abstract

We describe the effects of a Biosymtic robotic device -"Cratus" - on physical activity levels in a group of 20 children aged 6 to 8. Children interacted with "Cratus" via whole-body motion in a natural environment - playing a video game. Expectations and opinions regarding the device were also evaluated. Results indicate that interacting with "Cratus", in a natural environment, instilled vigorous physical activity. Children mentioned being highly motivated to interact with "Cratus". This device, and the natural environment, seem a promising solution to promote physical and mental health. This study shows that to increase physical activity, children aged 6 to 8 should be encouraged to perform activities in large spatial areas, such as natural environments, and to interact with user interfaces promoting gross motor skills. Because situations of excitability or fear may increase heart rate values, video game play seems an optimal solution to raise physical activity levels.
通过生物共生机器人设备提高儿童的身体活动水平
我们描述了一种名为“克拉特斯”的生物共生机器人设备对20名6至8岁儿童身体活动水平的影响。孩子们在一个自然的环境中玩电子游戏,通过全身运动与“克拉特斯”互动。对该设备的期望和意见也进行了评估。结果表明,与“克拉特斯”互动,在自然环境中,灌输剧烈的身体活动。孩子们提到了与“克拉特斯”互动的强烈动机。这种设备和自然环境似乎是促进身心健康的一个有希望的解决方案。这项研究表明,为了增加身体活动,应该鼓励6至8岁的儿童在大空间区域(如自然环境)进行活动,并与提高大肌肉运动技能的用户界面进行互动。因为兴奋或恐惧的情况可能会增加心率值,所以玩电子游戏似乎是提高身体活动水平的最佳解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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