{"title":"Gamification in educational software development","authors":"Achilleas L. D. Buisman, M. V. Eekelen","doi":"10.1145/2691352.2691353","DOIUrl":null,"url":null,"abstract":"Software development education often suffers from the image of tedious programming, leading to low levels of activity. In general, gamification can help making tasks more attractive. This paper reports on a gamification case study, indicating that the use of gamification may be an effective instrument to increase the activity of students in Educational Software Development.","PeriodicalId":131223,"journal":{"name":"Computer Science Education Research Conference","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Science Education Research Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2691352.2691353","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 26
Abstract
Software development education often suffers from the image of tedious programming, leading to low levels of activity. In general, gamification can help making tasks more attractive. This paper reports on a gamification case study, indicating that the use of gamification may be an effective instrument to increase the activity of students in Educational Software Development.