Exploring User Behaviour in Asymmetric Collaborative Mixed Reality

Nels Numan, A. Steed
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引用次数: 8

Abstract

A common issue for collaborative mixed reality is the asymmetry of interaction with the shared virtual environment. For example, an augmented reality (AR) user might use one type of head-mounted display (HMD) in a physical environment, while a virtual reality (VR) user might wear a different type of HMD and see a virtual model of that physical environment. To explore the effects of such asymmetric interfaces on collaboration we present a study that investigates the behaviour of dyads performing a word puzzle task where one uses AR and the other VR. We examined the collaborative process through questionnaires and behavioural measures based on positional and audio data. We identified relationships between presence and co-presence, accord and co-presence, leadership and talkativeness, head rotation velocity and leadership, and head rotation velocity and talkativeness. We did not find that AR or VR biased subjective responses, though there were interesting behavioural differences: AR users spoke more words, AR users had a higher median head rotation velocity, and VR users travelled further.
探索非对称协同混合现实中的用户行为
协作式混合现实的一个常见问题是与共享虚拟环境的交互不对称。例如,增强现实(AR)用户可能在物理环境中使用一种类型的头戴式显示器(HMD),而虚拟现实(VR)用户可能佩戴不同类型的头戴式显示器并看到该物理环境的虚拟模型。为了探索这种不对称界面对协作的影响,我们提出了一项研究,调查了二人执行字谜任务的行为,其中一个使用AR,另一个使用VR。我们通过基于位置和音频数据的问卷调查和行为测量来检查协作过程。我们确定了在场与共在场、和谐与共在场、领导与健谈、头部旋转速度与领导、头部旋转速度与健谈之间的关系。虽然存在有趣的行为差异,但我们并没有发现AR或VR对主观反应有偏见:AR用户说的单词更多,AR用户的头部旋转速度中位数更高,VR用户走得更远。
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