Perceived Effects of Cycle Time in Human-Robot-Interaction

Sarah L. Miller-Abdelrazeq, Sebastian Stiehm, Max Haberstroh, F. Hees
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引用次数: 6

Abstract

Human-robot-interaction is slowly entering manufacturing and is expected to become more common in the future. It considers technological developments and preserves human workplaces at the same time. Robotic interaction can be implemented in lean as well as insular production.This paper analyzes the effects of cycle time in human-robot-interaction. In a pre-posttest-design an interactive assembly task is conducted either with cycle time or with self-determined pace. Results show significant differences in perceived task load. On the arousal or pleasure level, no effects of condition can be found. The results suggest that cycle time in human-robot-interaction induces temporal demand, frustration, effort, and a feeling of not being satisfied with their own performance.
人-机器人交互中周期时间的感知效应
人机交互正在慢慢进入制造业,并有望在未来变得更加普遍。它考虑到技术的发展,同时保护人类的工作场所。机器人交互可以在精益生产和孤立生产中实现。本文分析了周期时间对人机交互的影响。在前-后测试设计中,交互式组装任务是按照周期时间或自定速度进行的。结果显示,在感知任务负荷方面存在显著差异。在唤起或愉悦水平上,没有发现条件的影响。结果表明,人-机器人交互中的循环时间会引起暂时的需求、挫折、努力和对自己的表现不满意的感觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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