Android-Based Learning Media Development of the Condong Legong Keraton Dance and Baris Tunggal Dance

Ni Made Liza Anggara Dewi, A.A. Trisna Ardanari Adipurwa, I. P. Arya Janottama
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Abstract

This article discusses the process of developing learning media for Condong dance and Baris Tunggal dance based on Android. Currently, dance learning can be done by using alternative media indirectly. However, existing media tend to be less communicative and require complex tools to use. The data is presented in the form of a description of the basic techniques of women's dance, namely the Condong Legong Keraton dance, and the men's dance, the Baris Tunggal dance which is then analyzed to produce material that is ready to be applied in media that gives users space to access the desired information. The development of learning media for the Condong Legong Keraton dance and the Baris Tunggal dance based on Android consists of three stages. First, identify problems related to the basic material in learning Balinese dance. Second, the process of making this learning media application has several main things, namely the stage of making flowcharts and storyboards. Third, a development that contains activities to make a design into a product and test the validity of the product repeatedly until the product is produced per the specified specifications. Based on the description in this article, it can be concluded that the development of learning media for the Condong Legong Keraton dance and the Baris Tunggal dance based on Android, it presents an alternative to basic learning media for Balinese dance that is flexible and accommodates a variety of materials used in the interactive learning process.
基于android的孔东乐宫角角舞和巴里斯东格尔舞学习媒体开发
本文论述了基于Android平台开发孔东舞和巴里斯东格尔舞学习媒体的过程。目前,舞蹈学习可以通过间接使用替代媒体来完成。然而,现有的媒体往往缺乏交流,需要复杂的工具来使用。这些数据以描述女子舞蹈的基本技术的形式呈现,即Condong Legong Keraton舞蹈,而男子舞蹈则是Baris Tunggal舞蹈,然后对其进行分析,以产生准备应用于媒体的材料,为用户提供获取所需信息的空间。基于Android的Condong leong Keraton舞蹈和Baris Tunggal舞蹈学习媒体的开发分为三个阶段。首先,找出与学习巴厘舞蹈的基础材料有关的问题。其次,这个学习媒体应用程序的制作过程主要有几个环节,即流程图和故事板的制作阶段。第三,将设计变成产品,并反复测试产品的有效性,直到产品按照规定的规格生产出来的开发活动。通过本文的描述,可以得出结论,基于Android的Condong leong Keraton舞蹈和Baris Tunggal舞蹈学习媒体的开发,为巴厘舞蹈提供了一种替代基础学习媒体的方法,这种学习媒体具有灵活性,可以容纳多种互动学习过程中使用的材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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