HTC: Hybrid vertex-parallel and edge-parallel Triangle Counting

Li Zeng, Kang Yang, Haoran Cai, Jinhua Zhou, Rongqian Zhao, Xin Chen
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引用次数: 3

Abstract

Graph algorithms (e.g., triangle counting) are widely used to find the deep association of data in various real-world applications such as friend recommendation and junk mail detection. However, even if using the massive parallelism of GPU, existing methods fail to run triangle counting queries efficiently on various large graphs. In this paper, we propose a fast hybrid algorithm HTC, which can utilize both vertex-parallel and edge-parallel paradigm and deliver much better performance on GPU. Different from current GPU implementations, HTC adaptively selects different parallel paradigm for different vertices. Also, bitwise-based intersection on segmented bitmap is proposed instead of naive binary search. Furthermore, preprocessing techniques like graph reordering and recursive clipping are adopted to optimize the graph structure. Extensive experiments show that HTC outperforms all state-of-the-art triangle counting implementations on GPU by 1.2x~42x.
混合顶点平行和边平行三角形计数
图算法(例如,三角形计数)被广泛用于在各种现实世界的应用中寻找数据的深度关联,例如朋友推荐和垃圾邮件检测。然而,即使使用GPU的大规模并行性,现有方法也无法在各种大型图上有效地运行三角形计数查询。在本文中,我们提出了一种快速混合算法HTC,它可以同时利用顶点并行和边缘并行范式,并在GPU上提供更好的性能。与目前的GPU实现不同,HTC自适应地为不同的顶点选择不同的并行范式。此外,还提出了分段位图上基于位的交点算法来代替单纯的二叉搜索。采用图重排序、递归裁剪等预处理技术对图结构进行优化。大量的实验表明,HTC在GPU上的三角计数实现比所有最先进的三角计数实现要高出1.2倍~42倍。
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