Driving Mobile Game Engagement: Factors and User Metrics

Namira Chaldea, R. Lupiyoadi
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Abstract

This study aims to identify methods to drive engagement with a mobile game by exploring the factors that affect engagement through a literature review and in-depth interviews with experts, and applying Exploratory Factor Analysis. The data are collected from a survey of mobile game players of CV.X, a casual idle clicker game. This study finds our factors of engagement: aesthetics, felt involvement, game mechanics, and endurability. Managers can improve players’ engagement by creating an aesthetic aimed for usability of the game, having customization options, creating a cycle of goals and achievement to keep players interested, and creating mechanics that are interesting but not limited to unique and new designs. Keywords—engagement, freemium, mobile game
推动手机游戏用户粘性:因素和用户参数
本研究旨在通过文献回顾、专家深度访谈以及探索性因素分析等方法,探索影响用户粘性的因素,从而找到推动手机游戏用户粘性的方法。数据来源于对《CV》手机游戏玩家的调查。X,一个休闲的空闲点击游戏。这项研究发现了我们的用户粘性因素:美学、沉浸感、游戏机制和持久性。管理者可以通过创造游戏可用性的美学、定制选项、创造目标和成就的循环以保持玩家的兴趣,以及创造有趣但不局限于独特和新设计的机制来提高玩家的粘性。关键词:用户粘性,免费模式,手机游戏
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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