Camera control based on rigid body dynamics for virtual environments

S. R. D. Santos, Bruno M. F. Silva, J. Oliveira
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引用次数: 2

Abstract

Desktop Virtual Environments (VEs) are an attractive choice for low-cost virtual reality systems. However, the level of virtual presence — the subjective sensation of perceiving oneself immersed within an environment — that desktop VEs offer is lower than immersive ones. There exist approaches that try to reduce the gap between the level of presence in these two types of VEs. For instance, to improve the interaction aspect by providing an environment that supports physically based behavior or to display high quality graphics that increases the overall scene realism. Most of these approaches have been employed in the design of desktop VEs, but often lacked a formal evaluation of their real impact on the level of presence afforded. This paper presents our work and research findings on developing a model to control camera travel based on rigid body dynamics. A physics engine simulates the dynamics involved in altering the cameras physical parameters — such as forces, torques, tensor of inertia — which, in turn, controls viewpoint orientation and locomotion. Our aim was twofold: to propose a camera whose movement behaviors were easy to program, and; to engage users of a desktop VE in a richer interaction experience capable of raising their level of presence. We designed an experimental study with a group of volunteers and measured their performance in controlling the camera as well as their reported virtual presence using the Witmer and Singers Presence Questionnaire.
基于刚体动力学的虚拟环境摄像机控制
桌面虚拟环境(ve)是低成本虚拟现实系统的一个有吸引力的选择。然而,虚拟存在的水平——感知自己沉浸在环境中的主观感觉——桌面游戏提供的比沉浸式游戏低。有一些方法试图缩小这两种类型的虚拟现实存在水平之间的差距。例如,通过提供一个支持基于物理的行为的环境来改善交互方面,或者通过显示高质量的图形来增加整个场景的真实感。大多数这些方法都被用于桌面虚拟机的设计中,但通常缺乏对它们对提供的存在水平的实际影响的正式评估。本文介绍了基于刚体动力学的摄像机运动控制模型的开发工作和研究成果。物理引擎模拟了改变相机物理参数(如力、扭矩、惯性张量)所涉及的动力学,这些参数反过来控制视点方向和运动。我们的目标是双重的:提出一种运动行为易于编程的相机;让桌面VE的用户获得更丰富的交互体验,从而提升他们的存在感。我们设计了一组志愿者的实验研究,并测量了他们在控制摄像机方面的表现,以及他们使用维特默和辛格在场调查问卷报告的虚拟在场。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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