Introducing a round robin tournament into Blondie24

Belal Al-Khateeb, G. Kendall
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引用次数: 6

Abstract

Evolving self-learning players has attracted a lot of research attention in recent years. Fogel's Blondie24 represents one of the successes in this field and a strong motivating factor for other scientists. In this paper evolutionary neural networks, evolved via an evolution strategy, are utilised to evolve game playing strategies for the game of checkers by introducing a league structure into the learning phase of a system based on Blondie24. We believe that this helps eliminate some of the randomness in the evolution. Thirty feed forward neural network players are played against each other, using a round robin tournament structure, for 150 generations and the best player obtained is tested against a reimplementation of Blondie24. We also test the best player against an online program, as well as two other strong programs. The results obtained are promising.
为金发女郎24引入循环赛
近年来,不断发展的自学习玩家吸引了大量的研究关注。福格尔的Blondie24代表了这一领域的成功之一,对其他科学家来说也是一个强大的激励因素。在本文中,通过进化策略进化的进化神经网络,通过将联盟结构引入基于Blondie24的系统的学习阶段,用于进化跳棋游戏的游戏策略。我们相信这有助于消除进化中的一些随机性。30个前馈神经网络玩家互相对抗,使用循环锦标赛结构,进行150代,获得的最佳玩家将与Blondie24的重新实现进行测试。我们还让最优秀的棋手与一个在线程序以及另外两个强大的程序进行测试。所得结果是有希望的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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