User-Recordable Non-Player Characters for Croquet

M. McCahill, Liz Wendland, Peter Moore
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Abstract

Visually rich, immersive multi-user environments are commonly used for entertainment and online socializing. However, growing attention is being given to education and simulations for training using these immersive "game-oriented" technologies. In this paper, we describe extensions to Croquet facilitating the recording and playback of avatar interactions in 3D multi-user spaces. Applications of recordable user-controlled avatars include creation of Non-Player Characters (NPCs), and recording/playback of social interactions for education, such as foreign language instructional environments. By combining a set of user- controlled avatar gestures with live and pre-recorded avatars in a 3D Croquet space, we can create a virtual laboratory for users to practice both language and the social gestures which go with the language - and then replay the actions to both analyze the interactions and try different viewpoints and roles.
槌球的用户可记录非玩家角色
视觉丰富、沉浸式多用户环境通常用于娱乐和在线社交。然而,越来越多的人开始关注使用这些沉浸式“游戏导向”技术的教育和模拟训练。在本文中,我们描述了对槌球的扩展,以促进在3D多用户空间中记录和播放化身交互。可记录的用户控制头像的应用包括非玩家角色(npc)的创建,以及用于教育的社交互动的记录/回放,例如外语教学环境。通过将一组用户控制的虚拟角色手势与现场和预先录制的虚拟角色结合在3D槌球空间中,我们可以为用户创建一个虚拟实验室,让用户练习语言和与语言相关的社交手势,然后回放这些动作来分析互动并尝试不同的观点和角色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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