Modeling and rendering of realistic feathers

Yanyun Chen, Ying-Qing Xu, B. Guo, H. Shum
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引用次数: 40

Abstract

We present techniques for realistic modeling and rendering of feathers and birds. Our approach is motivated by the observation that a feather is a branching structure that can be described by an L-system. The parametric L-system we derived allows the user to easily create feathers of different types and shapes by changing a few parameters. The randomness in feather geometry is also incorporated into this L-system. To render a feather realistically, we have derived an efficient form of the bidirectional texture function (BTF), which describes the small but visible geometry details on the feather blade. A rendering algorithm combining the L-system and the BTF displays feathers photorealistically while capitalizing on graphics hardware for efficiency. Based on this framework of feather modeling and rendering, we developed a system that can automatically generate appropriate feathers to cover different parts of a bird's body from a few "key feathers" supplied by the user, and produce realistic renderings of the bird.
建模和渲染逼真的羽毛
我们提出了逼真的建模和渲染羽毛和鸟类的技术。我们的方法的动机是观察到羽毛是一个分支结构,可以用l系统来描述。我们导出的参数l系统允许用户通过改变几个参数轻松创建不同类型和形状的羽毛。羽毛几何的随机性也被纳入到这个l系统中。为了逼真地呈现羽毛,我们推导了一种有效的双向纹理函数(BTF),它描述了羽毛叶片上微小但可见的几何细节。结合l系统和BTF的渲染算法逼真地显示羽毛,同时利用图形硬件提高效率。基于这个羽毛建模和渲染框架,我们开发了一个系统,该系统可以从用户提供的几根“关键羽毛”中自动生成覆盖鸟类身体不同部位的适当羽毛,并生成逼真的鸟类渲染图。
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