Development of Thematic E-Comic Based on Augmented Reality

B. H. Siswati, R. M. Prihandini
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引用次数: 1

Abstract

Considerable changes in the world of education are required due to the COVID-19 pandemic. The commonly implemented offline learning class can no longer be done. Alternatively, online learning becomes the only option to be implemented. This consequently affects the students ’ ability in understanding the learning material presented by the teachers. Therefore, teachers are expected to develop varied interesting learning media to help students understand the learning material better. This research aims at describing the design of e-comic based on augmented reality and determining its validity on flat-plane learning material. This developmental research uses ADDIE development model with five stages, namely analyze, design, develop, implement, and evaluate. The results of the validation assessment from the content expert, learning design expert, and the learning media expert obtained 95%, 92%, and 98%, respectively with very good categories. The overall validation results from the experts and individual trials were categorized as very good.
基于增强现实的主题电子漫画开发
由于2019冠状病毒病大流行,教育界需要发生重大变化。通常实现的离线学习类不能再做了。或者,在线学习成为实施的唯一选择。因此,这影响了学生理解教师所呈现的学习材料的能力。因此,教师应该开发各种有趣的学习媒介,帮助学生更好地理解学习材料。本研究旨在描述基于增强现实的电子漫画设计,并确定其在平面学习材料上的有效性。本发展性研究采用ADDIE开发模型,分为分析、设计、开发、实施和评估五个阶段。内容专家、学习设计专家和学习媒体专家的验证性评估结果分别达到95%、92%和98%,类别非常好。专家和个别试验的总体验证结果被归类为非常好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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