Real-time occlusion culling for models with large occluders

S. Coorg, S. Teller
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引用次数: 265

Abstract

Real-Time Occlusion Culling for Models with Large Occluders SATYAN COORG SETH TELLER Computer Graphics Group MIT Laboratory for Computer Science Efficiently identifying polygons that are visible from a dynamic synthetic viewpoint is an important problem in computer graphics. Typically, visibility determination is performed using the z-buffer algorithm. As this algorithm must examine every triangle in the input scene, z-buffering can consume a significant fraction of graphics processing, especially on architectures that have a low performance or software z-buffer. One way to avoid needlessly processing invisible portions of the scene is to use an occlusion culling algorithm to discard invisible polygons early in the graphics pipeline. In this paper, we exploit the presence of large occluders in urban and architectural models to design a real-time occlusion culling algorithm. Our algorithm has the following features: it is conservative, i.e., it overestimates the set of visible polygons; it exploits spatial coherence by using a hierarchical data structure; and it exploits temporal coherence by reusing visibility information computed for previous viewpoints. The new algorithm significantly accelerates rendering of several complex test models. CR
大遮挡模型的实时遮挡剔除
有效地识别从动态合成视点可见的多边形是计算机图形学中的一个重要问题。通常,可见性确定是使用z-buffer算法执行的。由于该算法必须检查输入场景中的每个三角形,z-缓冲可能会消耗很大一部分图形处理时间,特别是在性能较低或软件z-缓冲的架构上。避免不必要地处理场景中不可见部分的一种方法是使用遮挡剔除算法在图形管道的早期丢弃不可见多边形。在本文中,我们利用城市和建筑模型中存在的大型遮挡来设计一种实时遮挡剔除算法。我们的算法具有以下特点:保守性,即对可见多边形的集合估计过高;它通过使用分层数据结构来利用空间一致性;它通过重用先前视点计算的可见性信息来利用时间一致性。该算法显著加快了多个复杂测试模型的渲染速度。CR
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