Spatial audio production for immersive media experiences: Perspectives on practice-led approaches to designing immersive audio content

The Soundtrack Pub Date : 2022-10-01 DOI:10.1386/ts_00017_1
Daniel Turner, D. Murphy, C. Pike, C. Baume
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引用次数: 1

Abstract

Sound design with the goal of immersion is not new. However, sound design for immersive media experiences (IMEs) utilizing spatial audio can still be considered a relatively new area of practice with less well-defined methods requiring a new and still emerging set of skills and tools. There is, at present, a lack of formal literature around the challenges introduced by this relatively new content form and the tools used to create it, and how these may differ from audio production for traditional media. This article, through the use of semi-structured interviews and an online questionnaire, looks to explore what audio practitioners view as defining features of IMEs, the challenges in creating audio content for IMEs and how current practices for traditional stereo productions are being adapted for use within 360 interactive soundfields. It also highlights potential direction for future research and technological development and the importance of practitioner involvement in research and development in ensuring future tools and technologies satisfy the current needs.
沉浸式媒体体验的空间音频制作:设计沉浸式音频内容的实践导向方法的观点
以沉浸为目标的声音设计并不新鲜。然而,利用空间音频的沉浸式媒体体验(ime)的声音设计仍然被认为是一个相对较新的实践领域,其方法定义不明确,需要一套新的、仍在出现的技能和工具。目前,关于这种相对较新的内容形式和用于创造它的工具所带来的挑战,以及这些与传统媒体的音频制作有何不同,缺乏正式的文献。本文通过使用半结构化访谈和在线问卷,探讨音频从业者认为的IMEs的定义特征,为IMEs创建音频内容的挑战,以及传统立体声制作的当前实践如何适应360交互式声场。它还强调了未来研究和技术发展的潜在方向,以及从业者参与研究和开发以确保未来工具和技术满足当前需求的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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