Are We Ready to Play in the Cloud? Developing new Quality Certifications to Tackle Challenges of Cloud Gaming Services

S. Ladewig, S. Lins, A. Sunyaev
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引用次数: 4

Abstract

Cloud services have already become an elementary part of our everyday lives. Nowadays even computer games are executed on powerful cloud servers. These cloud gaming services have many benefits for users, yet they have to fulfil high quality requirements to satisfy users' needs because even minimal performance losses are directly observable and worsen the gaming experience. Traditionally, cloud service providers undergo certifications to increase transparency and address users' quality concerns. However, existing certifications are not applicable in the context of cloud gaming to prove a high service quality, and it remains unclear which requirements a cloud gaming service has to fulfil. We conduct a thorough literature review to identify requirements for cloud gaming services as well as extensively review existing cloud service certifications. At the same time, we pay special attention to the interdependencies between the individual stages of the cloud service provisioning chain. With our study, we advance the understanding of cloud gaming services by providing a synthesis and discussion of requirements that providers need to fulfil to ensure user satisfaction. We guide future research as well as practitioners towards a new generation of cloud service certification for cloud gaming services.
我们准备好在云端玩游戏了吗?开发新的质量认证以应对云游戏服务的挑战
云服务已经成为我们日常生活的基本组成部分。如今,即使是电脑游戏也在强大的云服务器上运行。这些云游戏服务对用户有很多好处,但它们必须满足高质量的要求,以满足用户的需求,因为即使是最小的性能损失也是直接可见的,并且会恶化游戏体验。传统上,云服务提供商通过认证来提高透明度并解决用户对质量的担忧。然而,现有的认证并不适用于云游戏来证明高服务质量,而且目前还不清楚云游戏服务必须满足哪些要求。我们进行了全面的文献审查,以确定云游戏服务的需求,并广泛审查现有的云服务认证。同时,我们特别关注云服务供给链各个阶段之间的相互依赖关系。通过我们的研究,我们通过对供应商需要满足的需求进行综合和讨论,以确保用户满意度,从而提高对云游戏服务的理解。我们引导未来的研究和从业者朝着云游戏服务的新一代云服务认证方向发展。
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