miniStudio: Designers' Tool for Prototyping Ubicomp Space with Interactive Miniature

Han-Jong Kim, Ju-Whan Kim, T. Nam
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引用次数: 33

Abstract

Recently, it has become common for designers to deal with complex and large-scale ubicomp or IoT spaces. Designers without technical implementation skills have difficulties in prototyping such spaces, especially in the early phases of design. We present miniStudio, a designers' tool for prototyping ubicomp space with proxemic interactions. It is built on designers' existing software and modeling materials (Photoshop, Lego, and paper). Interactions can be defined in Photoshop based on five spatial relations: location, distance, motion, orientation, and custom. Projection-based augmented reality was applied to miniatures in order to enable tangible interactions and dynamic representations. Hidden marker stickers and a camera-projector system enable the unobtrusive integration of digital images on the physical miniature. Through the user study with 12 designers and researchers in the ubicomp field, we found that miniStudio supported rapid prototyping of large and complex ideas with multiple connected components. Based on the tool development and the study, we discuss the implications for prototyping ubicomp environments in the early phase of the design.
miniudio:设计师的交互式微型空间原型设计工具
最近,对于设计师来说,处理复杂和大规模的ubicomp或物联网空间已经变得很常见。没有技术执行技能的设计师很难制作这样的空间原型,尤其是在设计的早期阶段。我们展示了miniudio,一个设计师的工具,用于原型设计具有邻近交互的ubicomp空间。它是建立在设计师现有的软件和建模材料(Photoshop,乐高,和纸)。交互可以在Photoshop中基于五个空间关系来定义:位置、距离、运动、方向和自定义。基于投影的增强现实应用于微缩模型,以实现有形的交互和动态表示。隐藏的标记贴纸和摄像投影仪系统使数字图像不显眼地集成在物理微型上。通过与ubicomp领域的12位设计师和研究人员的用户研究,我们发现miniudio支持具有多个连接组件的大型复杂想法的快速原型设计。基于工具的开发和研究,我们讨论了在设计的早期阶段原型化ubicomp环境的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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