DEVELOPING A MOBILE SOCIAL LEARNING APPLICATION FOR INTERDISCIPLINARY TECHNOLOGY COURSES

Brian Thoms, Evren Eryilmaz
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Abstract

Smartphone adoption has grown steadily and now represents roughly 50% of all Internet traffic. Advances in mobile application development along with its widespread adoption offers unique opportunities within computing education to quickly offer knowledge and information directly into the hands of the learner. Adopting a mobile-first approach, this paper introduces the construction of a mobile social learning platform, built on top of existing social learning software and measures its adoption in interdisciplinary computing courses. The goal of the mobile app is to complement the browser-based system and provide access to course notifications, gradebook and discussion posts. Initial results found 50% of students adopting the smartphone app regularly, while most students preferred to use the browser-based system. Students adopting the mobile application indicated that they liked the ability to view course notifications, assignments, grades and instructor feedback from within the mobile app.
开发跨学科技术课程的移动社交学习应用程序
智能手机的普及率稳步增长,目前约占所有互联网流量的50%。移动应用程序开发的进步及其广泛采用为计算机教育提供了独特的机会,可以快速将知识和信息直接提供给学习者。本文采用移动优先的方法,在现有社交学习软件的基础上,介绍了移动社交学习平台的构建,并对其在跨学科计算课程中的采用情况进行了测量。移动应用程序的目标是补充基于浏览器的系统,并提供访问课程通知,成绩簿和讨论帖子。初步结果显示,50%的学生定期使用智能手机应用程序,而大多数学生更喜欢使用基于浏览器的系统。采用移动应用程序的学生表示,他们喜欢在移动应用程序中查看课程通知、作业、成绩和教师反馈的功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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