Bitplane coding technique for 3-D animated meshes

Boon-Seng Chew, Lap-Pui Chau, Kim-Hui Yap
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Abstract

This study presents a novel approach of progressive transmission of 3D animated mesh for different level of details. A typical 3D animation consists of large coherence between frames which can be effectively tapped to achieve compression and by coupling it to the proposed bit plane encoding scheme in the transform domain, efficient generation of progressive 3D animated model can be achieved. Our method is lossless in nature as it does not require addition quantization. In addition, the algorithm can be directly applied on the floating numbers of the mesh. From the experimental result, it can be shown that progressive quality of the animated mesh measured by SNR (dB) can be realized given more bit stream received at the decoder.
三维动画网格的位平面编码技术
本文提出了一种针对不同细节层次的三维动画网格递进传输的新方法。典型的三维动画是由帧间的大量相干性组成的,可以有效地利用这些相干性来实现压缩,并将其与所提出的变换域位平面编码方案耦合在一起,可以实现高效的递进三维动画模型生成。我们的方法在本质上是无损的,因为它不需要添加量化。此外,该算法还可以直接应用于网格的浮点数。实验结果表明,当解码器接收到更多的比特流时,可以实现以信噪比(dB)测量的动画网格的渐进式质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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