Migration and evaluation of a framework for developing embodied cognition learning games

Jonathan D. L. Casano, H. Tee, J. Agapito, I. Arroyo, M. Rodrigo
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引用次数: 8

Abstract

A theory of cognition called embodied cognition believes that the development of thinking skills is distributed among mind, senses and the environment. Research into this field has resulted into the development of applications in different areas including Mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition of Mathematics educational systems. We describe the migration and evaluation of a game called "Estimate It", a wearables-based game for teaching measurement estimation and geometry. Teachers and students were invited to evaluate the game. The students found it to be generally fun and expressed their concerns with the game's usability in the smartwatch as a point of improvement. The teachers noted that the game's collaborative nature, its hands-on way of teaching estimation, and the incorporation of technology were seen as promising points. Infrastructure readiness, classroom control and adjustment to the new technology were areas of concern.
具身认知学习游戏开发框架的迁移与评价
一种被称为具身认知的认知理论认为,思维技能的发展分布在思维、感官和环境中。对这一领域的研究导致了包括数学在内的不同领域的应用发展。本文报道了一系列关于数学教育系统的具身认知设计和实施的研究的一部分。我们描述了一款名为“Estimate It”的游戏的迁移和评估,这是一款基于可穿戴设备的教学测量估算和几何游戏。老师和学生被邀请来评价这个游戏。学生们发现这款游戏很有趣,并表示他们认为这款游戏在智能手表上的可用性有待改进。老师们指出,这款游戏的合作性质、教学评估的动手方式以及技术的结合都是有希望的。基础设施准备、教室控制和对新技术的调整是令人关注的领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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