Supporting sports instruction with comparative display of forms

Sota Akiyama, Nobuyuki Umezu
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Abstract

In this research, we propose a method to support sports instruction by displaying visualized comparison between a model motion and that of the player. Human pose estimation with the OpenPose framework based on deep learning technologies is first applied to both model and user motions. The motion difference between the model and the user is visualized with their trajectories superimposed on those two motions. To help users improve their motions and forms, our system displays where the specific body part, for example, the elbow of the throwing arm, should be located at a specific time, computed from the location and timing in the model motion. Our system also presents changes of velocity and position of body parts over time with line graphs for supposing users better understand that motion. Our current implementation is designed for pitching motions, and several other motions is included in our future work. We conducted user experiments where four participants used our system to improve their pitching forms. After recording pitching motion of these four participants, they were divided into two groups. First two participants were given the visualizations of our system while other two were presented only a pair of motions from a model and their own. The participants then performed their improved pitching motions again in front of our system to evaluate which of these two groups showed more refinements. The experimental results have shown that their forms are improved in both groups, and the usability of the proposed system has not successfully tested. Future work includes conducting larger-scale experiments, automatic selection of model motions for each user, as well as extending our method to other motions in different sports.
以形式对比展示辅助体育教学
在本研究中,我们提出了一种通过显示模型运动与运动员运动之间的可视化比较来支持运动教学的方法。基于深度学习技术的OpenPose框架人体姿态估计首先应用于模型和用户动作。模型和用户之间的运动差异是可视化的,它们的轨迹叠加在这两个运动上。为了帮助用户改进他们的动作和形式,我们的系统显示特定的身体部位,例如,投掷手臂的肘部,在特定的时间应该位于哪里,从模型运动中的位置和时间计算。我们的系统还会用线形图呈现身体部位的速度和位置随时间的变化,以便用户更好地理解这些运动。我们目前的实现是为俯仰运动设计的,其他几个运动包括在我们未来的工作中。我们进行了用户实验,其中四名参与者使用我们的系统来改进他们的投球形式。记录完这四名参与者的俯仰动作后,将他们分成两组。前两名参与者得到了我们系统的可视化,而另外两名参与者只看到了来自模型和他们自己的一对动作。然后,参与者在我们的系统前再次进行改进后的投球动作,以评估这两组中哪一组表现出更多的改进。实验结果表明,在两组中,它们的形式都得到了改善,并且所提出的系统的可用性尚未成功测试。未来的工作包括进行更大规模的实验,为每个用户自动选择模型动作,以及将我们的方法扩展到不同运动中的其他动作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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