Course on virtual nature as a digital twin: botanically correct 3D AR and VR optimized low-polygon and photogrammetry high-polygon plant models

Maria C. R. Harrington, Chris Jones, Crissy Peters
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引用次数: 4

Abstract

The student of this course should already know how to use 3D modeling software to create FBX files. This Course expands on a short overview presented in the Educators' Forum. It is different in several ways. First presented is the overview of the context and justification of why botanically accurate plants and landscapes are important for educational applications, such as for use in museums, arboretums, and field trip experiences to botanical gardens. Connected to that goal is the importance of accuracy in visualization of not only the plant, but the entire virtual model of the landscape using plant inventory data and plant population density geographical information system (GIS) data. This then touches on the important issues for digital twins, as models and simulations of reality. Educational applications are different than entertainment application in the dimensions of information fidelity, or the trustworthiness of the presentation, and also the graphical fidelity, or the photorealistic capacity of the rendering systems. These are not always the same. High graphical fidelity is a byproduct of high information fidelity; the reverse is not always true. High graphical fidelity enhances information fidelity, if used for that purpose. Two immersive informal learning applications use cases are presented, one for augmented reality (AR), and the other as a virtual reality (VR) example. Both models used the same design and development process, integrating domain expertise, the botanist and the ecologist, with the art and software team to enhance the accuracy. Co-design, highly iterative review process, removes errors in educational content, and representation, as well as usability and may be generalized to any domain when learning is a goal of a digital twin. In this work it is referred to as the Expert-Learner-User-Experience (ELUX) design process. Game engines, as general purpose visualization tools, make multimodal and interaction possible to enhance user experiences and to make semantic material accessible to the learner. The technical constrains on the application design demanded two production pipelines. The AR and VR pipeline required low-polygon models for performance, and the newly released Unreal Engine 5 and Reality Capture created an opportunity to increase the graphical fidelity and the information fidelity of the plants and models. Virtual nature construction methods are covered in two processes, first with low-polygon 3D plant models ideal for AR and VR, and the second with high-polygon 3D plant models using Unreal Engine 5 and Reality Capture. As highly accurate 3D plant models, combined with stat of the art rendering for photorealistic models, when combined with GIS geospatial datasets, and visualized in immersive devices, digital twins of the natural world become possible. Once these models are connected to mathematical models of the natural world, dynamics driven by real time data feeds, and forecasts, both back in time and forward into the future will enhance our understanding of the natural world, and how it interacts with that of the artificial man-made world.
虚拟自然数字双胞胎课程:植物学正确的3D AR和VR优化低多边形和摄影测量高多边形植物模型
本课程的学生应该已经知道如何使用3D建模软件来创建FBX文件。本课程以教育工作者论坛上的简短概述为基础展开。它在几个方面是不同的。首先概述了植物学上准确的植物和景观对教育应用的重要性,例如用于博物馆、植物园和植物园的实地考察体验。与该目标相关的是,不仅在植物可视化方面,而且在利用植物库存数据和植物种群密度地理信息系统(GIS)数据的整个景观虚拟模型可视化方面,准确性的重要性。这就涉及到数字孪生的重要问题,作为现实的模型和模拟。教育应用与娱乐应用在信息保真度,或呈现的可信度,以及图形保真度,或渲染系统的逼真能力方面是不同的。这些并不总是相同的。高图像保真度是高信息保真度的副产品;反之并非总是正确的。如果用于此目的,高图形保真度可以增强信息保真度。提出了两个沉浸式非正式学习应用程序用例,一个用于增强现实(AR),另一个作为虚拟现实(VR)示例。这两个模型都使用了相同的设计和开发过程,整合了领域专业知识,植物学家和生态学家,以及艺术和软件团队,以提高准确性。协同设计,高度迭代的审查过程,消除了教育内容,表示和可用性中的错误,并且可以推广到任何领域,当学习是数字孪生的目标时。在这项工作中,它被称为专家-学习者-用户体验(ELUX)设计过程。游戏引擎作为通用的可视化工具,使多模态和交互成为可能,以增强用户体验,并使学习者能够访问语义材料。应用程序设计的技术限制需要两个生产管道。AR和VR管道需要低多边形模型的性能,而新发布的虚幻引擎5和现实捕捉创造了一个机会,以提高图形保真度和植物和模型的信息保真度。虚拟自然构建方法包括两个过程,首先是AR和VR理想的低多边形3D植物模型,其次是使用虚幻引擎5和现实捕捉的高多边形3D植物模型。高度精确的3D植物模型,结合最先进的逼真模型渲染,再结合GIS地理空间数据集,并在沉浸式设备中可视化,自然世界的数字双胞胎成为可能。一旦这些模型与自然世界的数学模型相连接,由实时数据馈送和预测驱动的动态,无论是回到过去还是展望未来,都将增强我们对自然世界的理解,以及它如何与人工世界相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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