Consideration to computer generated force for defence systems

H. Akimoto, K. Ono, K. Kayama, K. Kawano, M. Yoshida
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引用次数: 4

Abstract

Nowadays military training needs effective techniques, especially in a country that has fewer opportunities to train the forces using real entities (i.e., Japan). Considering this situation, a virtual training system is one of the solutions to bringing up military skill. The virtual training is based on simulation techniques to cope with varying battle situations. The paper introduces CGF (Computer Generated Forces) which gives trainers varying situations in combat training. In the simulation, CGF acts as a self-adjusting force against the trainer's entity control action, where the entity expresses weapons. A construction of CGF applied simulation is discussed and some examples are introduced.
对国防系统计算机生成兵力的考虑
如今,军事训练需要有效的技术,特别是在一个很少有机会使用真实实体训练部队的国家(即日本)。考虑到这种情况,虚拟训练系统是培养军事技能的解决方案之一。虚拟训练是基于模拟技术来应对不同的战斗情况。本文介绍了计算机生成部队(CGF)在作战训练中为教官提供不同情境的方法。在仿真中,CGF作为一种自我调节力对抗训练者的实体控制动作,其中实体表示武器。讨论了CGF应用仿真的构造,并给出了一些实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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