Binocular interface: Interaction techniques considering binocular parallax for a large display

Keigo Yoshimura, T. Ogawa
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引用次数: 3

Abstract

There have been many studies on intuitive user interfaces for large displays by using pointing movements. However, if a user cannot reach a display, object manipulations on the display are difficult because the user will see duplicate fingers due to binocular parallax. We propose Binocular Interface, which enables interactions with an object by using two pseudo fingers. In a prototype, pointing positions on the display are estimated on the basis of the positions of eyes and a finger detected by an RGB-D camera. We implemented three basic operations (select, move, and resize) using duplicate fingers and evaluated each operation.
双目界面:考虑大型显示器的双目视差的交互技术
在大型显示器的直观用户界面上,已经有很多研究使用指向运动。然而,如果用户无法接触到显示器,则由于双眼视差,用户将看到重复的手指,因此很难在显示器上操作物体。我们提出双目接口,它可以通过使用两个假手指与物体进行交互。在原型中,显示器上的指向位置是根据RGB-D相机检测到的眼睛和手指的位置来估计的。我们使用重复的手指实现了三个基本操作(选择、移动和调整大小),并对每个操作进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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