César Cañas, Kaiwen Zhang, Bettina Kemme, J. Kienzle, H. Jacobsen
{"title":"A publish/subscribe network engine testbed for multiplayer games","authors":"César Cañas, Kaiwen Zhang, Bettina Kemme, J. Kienzle, H. Jacobsen","doi":"10.1145/2678508.2678518","DOIUrl":null,"url":null,"abstract":"Massively multiplayer online games have to handle huge amounts of load caused by thousands of concurrent players and require a scalable, low-latency middleware system for their messaging needs. In this demonstration we will showcase the three pub/sub network designs that we developed for our Middleware 2014 paper titled \"Publish/Subscribe Network Designs for Multiplayer Games\". The demonstration will use the MMOG prototype Mammoth and the PADRES distributed pub/sub system to compare the performance and features of the network engines in real-time.","PeriodicalId":412543,"journal":{"name":"Proceedings of the Posters and Demos Session of the 15th International Middleware Conference","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Posters and Demos Session of the 15th International Middleware Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2678508.2678518","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Massively multiplayer online games have to handle huge amounts of load caused by thousands of concurrent players and require a scalable, low-latency middleware system for their messaging needs. In this demonstration we will showcase the three pub/sub network designs that we developed for our Middleware 2014 paper titled "Publish/Subscribe Network Designs for Multiplayer Games". The demonstration will use the MMOG prototype Mammoth and the PADRES distributed pub/sub system to compare the performance and features of the network engines in real-time.