{"title":"Reconstructing curved surfaces from specular reflection patterns using spline surface fitting of normals","authors":"Mark A. Halstead, B. Barsky, S. Klein, R. Mandell","doi":"10.1145/237170.237272","DOIUrl":null,"url":null,"abstract":"Apple Computer, 1 Infinite Loop M/S 301-3J, Cupertino, CA 95014. Computer Science Division, University of California, Berkeley, CA 94720-1776. www.cs.berkeley.edu/projects/optical/ School of Optometry, University of California, Berkeley, CA 94720-2020. We present an algorithm that reconstructs a threedimensional surface model from an image. The image is generated by illuminating a specularly reflective surface with a pattern of light. We discuss the application of this algorithm to an important problem in biomedicine, namely the measurement of the human cornea, although the algorithm is also applicable elsewhere. The distinction between this reconstruction technique and more traditional techniques that use light patterns is that the image is formed by reflection. Therefore, the reconstruction algorithm fits a surface to a set of normals rather than to a set of positions. Furthermore, the normals do not have prescribed surface positions. We show that small surface details can be recovered more accurately using this approach. The results of the algorithm are used in an interactive visualization of the cornea.","PeriodicalId":397587,"journal":{"name":"Proceedings of the 23rd annual conference on Computer graphics and interactive techniques","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1996-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"114","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 23rd annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/237170.237272","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 114
Abstract
Apple Computer, 1 Infinite Loop M/S 301-3J, Cupertino, CA 95014. Computer Science Division, University of California, Berkeley, CA 94720-1776. www.cs.berkeley.edu/projects/optical/ School of Optometry, University of California, Berkeley, CA 94720-2020. We present an algorithm that reconstructs a threedimensional surface model from an image. The image is generated by illuminating a specularly reflective surface with a pattern of light. We discuss the application of this algorithm to an important problem in biomedicine, namely the measurement of the human cornea, although the algorithm is also applicable elsewhere. The distinction between this reconstruction technique and more traditional techniques that use light patterns is that the image is formed by reflection. Therefore, the reconstruction algorithm fits a surface to a set of normals rather than to a set of positions. Furthermore, the normals do not have prescribed surface positions. We show that small surface details can be recovered more accurately using this approach. The results of the algorithm are used in an interactive visualization of the cornea.
苹果电脑公司,1 Infinite Loop M/S 301-3J, Cupertino, CA 95014。加州大学伯克利分校计算机科学系,加州94720-1776。www.cs.berkeley.edu/projects/optical/加州大学伯克利分校视光学院,加州94720-2020。我们提出了一种从图像重建三维表面模型的算法。该图像是通过用一种光模式照射镜面反射表面而产生的。我们讨论了该算法在生物医学中的一个重要问题的应用,即人类角膜的测量,尽管该算法也适用于其他地方。这种重建技术与使用光模式的传统技术的区别在于,图像是通过反射形成的。因此,重构算法将曲面拟合为一组法线而不是一组位置。此外,法线没有规定的表面位置。我们表明,使用这种方法可以更准确地恢复小的表面细节。该算法的结果用于角膜的交互式可视化。