Game theoretic simulation metamodeling using stochastic kriging

Jouni Pousi, Jirka Poropudas, K. Virtanen
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引用次数: 3

Abstract

This paper presents a new approach to the construction of game theoretic metamodels from data obtained through stochastic simulation. In this approach, stochastic kriging is used to estimate payoff functions of players involved in a game represented by a simulation model. Based on the estimated payoff functions, the players' best responses to the values of the decision variables chosen by the other players are calculated. In the approach, the concept of best response sets in the context of game theoretic simulation metamodeling is applied. These sets contain the values of the players' decision variables which cannot be excluded from being a best response and allow the identification of the potential Nash equilibria. The utilization of the approach is demonstrated with simulation examples where payoff functions are known a priori. Additionally, it is applied to data acquired by using a discrete event air combat simulation model.
基于随机克里格的博弈论仿真元建模
本文提出了一种利用随机模拟数据构建博弈论元模型的新方法。在这种方法中,随机克里格被用来估计参与者的收益函数,这些参与者参与了一个模拟模型。根据估计的收益函数,计算出参与者对其他参与者选择的决策变量值的最佳对策。在该方法中,应用了博弈论仿真元建模背景下的最佳响应集概念。这些集合包含了玩家的决策变量的值,这些变量不能被排除在最佳对策之外,并允许识别潜在的纳什均衡。该方法的应用是通过模拟例子来证明的,其中支付函数是已知的先验的。此外,还将其应用于离散事件空战仿真模型获取的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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