Evolved neural networks learning Othello strategies

S. Y. Chong, D. C. Ku, Heng-Siong Lim, M. K. Tan, Jules White
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引用次数: 20

Abstract

Evolutionary computation was used to train neural networks to learn the play the game of Othello. Each neural network represents a strategy based on board evaluations of the game tree generated by a minimax search algorithm. Networks competed against each other in tournament play and selection used to eliminate those that performed poorly relative to other networks. Self-adaptation was used to mutate the weights and biases of surviving neural networks to generate offspring. By monitoring the evolutionary behavior over 1000 generations through game competitions with computer players playing at higher ply-depths using deterministic evaluations, the networks are shown to coevolve with the style of game play progressing from random to positional and finally to mobility strategy.
进化的神经网络学习奥赛罗策略
进化计算被用来训练神经网络学习玩奥赛罗的游戏。每个神经网络代表一个基于棋盘评估的策略,该策略是由极大极小搜索算法生成的。网络在比赛中相互竞争,并淘汰那些表现较差的网络。利用自适应对幸存的神经网络的权值和偏差进行变异以产生后代。通过使用确定性评估,通过与计算机玩家在更高的游戏深度下进行游戏竞争,监测1000代以上的进化行为,网络显示出与游戏风格共同进化,从随机到位置,最后到移动策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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