Adaptive game for reducing aggressive behavior

J. F. Mancilla-Caceres, Eyal Amir, D. Espelage
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引用次数: 3

Abstract

Peer influence in social networks has long been recognized as one of the key factors in many of the social health issues that affect young people. In order to study peer networks, scientists have relied on the use of self-report surveys that impose limitations on the types of issues than can be studied. On the other hand, the ever increasing use of computers for communication has given rise to new ways of studying group dynamics and, even more importantly, it has enabled a new way to affect those dynamics as they are detected. Our work is focused on designing and analyzing computer social games that can be used as data collection tools for social interactions, and that can also react and change accordingly in order to promote prosocial, rather than aggressive, behavior.
减少攻击性行为的适应性游戏
长期以来,社会网络中的同伴影响一直被认为是影响年轻人的许多社会健康问题的关键因素之一。为了研究同伴网络,科学家们依赖于使用自我报告调查,这种调查对可以研究的问题类型施加了限制。另一方面,越来越多地使用计算机进行交流,产生了研究群体动态的新方法,更重要的是,它提供了一种新的方法来影响这些动态,因为它们被检测到。我们的工作重点是设计和分析电脑社交游戏,这些游戏可以用作社交互动的数据收集工具,也可以做出相应的反应和改变,以促进亲社会行为,而不是攻击性行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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