Examination of Transformation Technique from Real World to ANIME World

Satoshi Cho, Hisashi Sato
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Abstract

This paper presents the results of transformation technique from real world to animation world. The animation rarely just adopts real information. In many cases, a creator converts it into a form suitable for an animation. We examined the cause about transformation of information from the real world to the animation world in a past study. Approach of the existing transformation: Approach to apply the expression of the animation to a video, Approach to transform real movement data into data for animations, Approach to transform real model data to the model data for animations. From these approaches, we examined a transformation method. By these approaches, I concluded that the exaggeration of the characteristic was an important element. We converted real information into a form suitable for an animation under the condition and concluded that I could use it. The condition is a judgment and the choice of the characteristic.
从现实世界到动漫世界的转换技术考察
本文介绍了从现实世界到动画世界的转换技术的成果。动画很少采用真实的信息。在许多情况下,创作者将其转换为适合动画的形式。在过去的研究中,我们考察了信息从现实世界向动画世界转化的原因。现有转换的方法:将动画的表达式应用于视频的方法,将真实的运动数据转换为动画数据的方法,将真实的模型数据转换为动画模型数据的方法。从这些方法中,我们研究了一种转换方法。通过这些方法,我得出结论,特征的夸张是一个重要因素。在这种情况下,我们将真实的信息转换成适合动画的形式,并认为我可以使用它。条件是对特征的一种判断和选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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