Information-Directed Exploration via Distributional Deep Reinforcement Learning

Zijie He
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引用次数: 1

Abstract

Appropriate exploration strategy is crucial to the success of reinforcement learning tasks. One challenge for efficient explorations is to deal with noise in the reinforcement learning (RL), namely parametric uncertainty and intrinsic uncertainty. Researchers pointed out that intrinsic uncertainty may cause disaster to many common exploration strategies. The paper investigates an information-directed exploration strategy: Information Directed Sampling (IDS), which has been extended to general RL setting due to its merit of modeling both parametric uncertainty and intrinsic uncertainty. A modified version based on existing framework was proposed. Modified and original IDS were compared with in two Atari games: Asterix and Gravitar. It was observed that under the similar computational cost, modified method outperformed the original version in Asterix, and performed slightly worse in Gravitor but with much lower variance. Convincing justifications for the superior of modified method were also provided in the last part.
基于分布式深度强化学习的信息导向探索
适当的探索策略对强化学习任务的成功至关重要。有效探索的一个挑战是处理强化学习(RL)中的噪声,即参数不确定性和内在不确定性。研究人员指出,固有的不确定性可能会给许多常见的勘探策略带来灾难。本文研究了一种信息导向的勘探策略:信息导向采样(Information Directed Sampling, IDS),由于其同时具有建模参数不确定性和内在不确定性的优点,已被推广到一般的RL环境中。提出了一种基于现有框架的改进版本。在两款雅达利游戏《Asterix》和《gravar》中比较了修改后的和原始的IDS。在计算成本相近的情况下,改进后的方法在Asterix中的表现优于原始版本,在Gravitor中的表现略差,但方差更小。最后,对修正方法的优越性给出了令人信服的理由。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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