Five Object-Oriented Design Principles to Improve the Quality of Self-Adaptivity Using MAPE Loops

C. Raibulet
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Abstract

Design principles define a set of guidelines for the development of software. Their objective is to provide mechanisms to design and implement good software and to avoid making inappropriate design decisions which may affect the quality of the software during its life cycle and which make software difficult to maintain and extend. The object-oriented design community uses several design principles, among which the most diffused ones are: single responsibility, open-closed, Liskov substitution, interface segregation, and dependency inversion. In this paper, it is investigated how these design principles may be interpreted and adopted for the development of self-adaptive software which exploit MAPE feedback control loops. Attention is focused on the quality improvement of self-adaptive systems through these design principles.
使用MAPE循环提高自适应质量的五个面向对象设计原则
设计原则为软件开发定义了一套指导方针。他们的目标是提供设计和实现良好软件的机制,并避免做出不适当的设计决策,这些决策可能会影响软件在其生命周期中的质量,并使软件难以维护和扩展。面向对象设计社区使用几种设计原则,其中最广泛的是:单一职责、开闭、Liskov替代、接口隔离和依赖倒置。在本文中,研究了如何解释这些设计原则,并将其用于开发利用MAPE反馈控制回路的自适应软件。关注的焦点是通过这些设计原则来提高自适应系统的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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