{"title":"The crew launch trailer","authors":"C. L. Roux","doi":"10.1145/2745234.2767011","DOIUrl":null,"url":null,"abstract":"The idea was to juxtapose photo-realistic and fictitious sequences to introduce an additional dimension, similar to the one we feel while playing the video game.","PeriodicalId":299929,"journal":{"name":"SIGGRAPH Computer Animation Festival","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Computer Animation Festival","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2745234.2767011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The idea was to juxtapose photo-realistic and fictitious sequences to introduce an additional dimension, similar to the one we feel while playing the video game.