Grasping 3D Objects With Virtual Hand in VR Environment

Yinghan Shi, Lizhi Zhao, Xuequan Lu, Thuong N. Hoang, Meili Wang
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引用次数: 2

Abstract

Virtual hands are typically hidden after grasping an object in Virtual Reality (VR) environments in existing virtual hand grasping works, which significantly impact user experience. In this paper, we build a real-time, flexible, robust and natural virtual hand grasping system, in which the virtual hand is an avatar of the user’s real hand, and a user can control the virtual hand to grasp different rigid objects naturally and realistically in the VR environment by grasping the controller handle. Our method involves three modules: Grasping Detection module for detecting whether there is a graspable object, Hand-Object Connection module for attaching the graspable object to the virtual hand, and Finger Bending module for controlling fingers to bend to grasp objects. We conduct experiments on using virtual hand to grasp rigid objects and manipulate physical tools, and show that the virtual hand can fit the object very well. Also, we compare our method with the above hand hidden technique using two created VR scenarios, which demonstrates the superiority of our method.
VR环境下虚拟手抓取三维物体
在现有的虚拟手抓取作品中,虚拟手在虚拟现实(VR)环境中抓取物体后往往会隐藏起来,严重影响用户体验。本文构建了一个实时、灵活、鲁棒、自然的虚拟手抓取系统,其中虚拟手是用户真实手的化身,用户可以通过抓取控制器手柄来控制虚拟手在VR环境中自然、逼真地抓取不同的刚性物体。我们的方法包括三个模块:抓取检测模块,检测是否有可抓取的物体;手-对象连接模块,用于将可抓取的物体附着到虚拟手上;手指弯曲模块,用于控制手指弯曲抓取物体。利用虚拟手进行了抓取刚性物体和操纵物理工具的实验,结果表明虚拟手可以很好地贴合物体。此外,我们还使用两个虚拟现实场景将我们的方法与上述手部隐藏技术进行了比较,证明了我们的方法的优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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