Game-based learning for the appropriation of Discrete Mathematics concepts: "Hanged on the Moodle Platform"

Norka Bedregal-Alpaca, Víctor Manuel Cornejo Aparicio, Olha Sharhorodska
{"title":"Game-based learning for the appropriation of Discrete Mathematics concepts: \"Hanged on the Moodle Platform\"","authors":"Norka Bedregal-Alpaca, Víctor Manuel Cornejo Aparicio, Olha Sharhorodska","doi":"10.1109/SCCC51225.2020.9281157","DOIUrl":null,"url":null,"abstract":"Active methodologies have led to changes in ways of teaching and learning, including Game-Based Learning as a tool for dynamization and learning supportIn the subject Discrete Structures II identified the low academic performance of students and their difficulty in appropriation of concepts and properties of group and semi-group theory. As a solution alternative it was proposed to implement the Hangman GameAn exploratory-descriptive quasi-experimental design was developed by implementing a structured survey to capture students' perception of playful activity. The experience was carried out with the 35 students enrolled in the subjectIt was concluded that applying Game-Based Learning, through a virtual medium and in support of the face-to-face model, contributed to the appropriation of concepts and properties of the subject worked by improving the qualifications and motivation of the student. In addition, it led to the development of other skills and competencies, in particular the lifelong learning competence.","PeriodicalId":117157,"journal":{"name":"2020 39th International Conference of the Chilean Computer Science Society (SCCC)","volume":"280 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 39th International Conference of the Chilean Computer Science Society (SCCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCCC51225.2020.9281157","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Active methodologies have led to changes in ways of teaching and learning, including Game-Based Learning as a tool for dynamization and learning supportIn the subject Discrete Structures II identified the low academic performance of students and their difficulty in appropriation of concepts and properties of group and semi-group theory. As a solution alternative it was proposed to implement the Hangman GameAn exploratory-descriptive quasi-experimental design was developed by implementing a structured survey to capture students' perception of playful activity. The experience was carried out with the 35 students enrolled in the subjectIt was concluded that applying Game-Based Learning, through a virtual medium and in support of the face-to-face model, contributed to the appropriation of concepts and properties of the subject worked by improving the qualifications and motivation of the student. In addition, it led to the development of other skills and competencies, in particular the lifelong learning competence.
基于游戏的离散数学概念学习:“挂在Moodle平台上”
主动方法论已经导致了教学方式的改变,包括以游戏为基础的学习作为动力化和学习支持的工具。在《离散结构II》这门课程中,学生的学习成绩较低,他们在使用群体和半群体理论的概念和性质方面存在困难。作为另一种解决方案,我们建议执行Hangman游戏,并通过执行结构化调查来开发一种探索性描述性准实验设计,以捕捉学生对游戏活动的感知。通过对35名参加该课程的学生进行的实验得出结论,通过虚拟媒介和面对面模式的支持,应用基于游戏的学习有助于通过提高学生的资格和动机来利用该课程的概念和属性。此外,它还导致了其他技能和能力的发展,特别是终身学习能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信