Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments

C. Wienrich, Kristina Schindler, Nina Döllinger, Simon Kock, O. Traupe
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引用次数: 36

Abstract

Introduction. An increasing number of location-based entertainment centers offers the possibility of entering multi-user virtual reality (VR) scenarios. Until now, neither cognition and emotions of users nor team experience have been scientifically evaluated in such an application. The present study investigated the gain of positive social interdependence while experiencing an adventure on the Immersive Deck of Illusion Walk (Berlin, Germany). Method. The preliminary version of a VR group adventure of the company was enriched by a task establishing social interdependence (IDP condition). The impact of IDP on social presence and cooperation (i.e., mutual importance) was evaluated relative to a control task without interdependence (nIDP condition). Results. Social IDP increased social presence and cooperation among participants. Additionally, behavioral involvement (part of presence), certain aspects of the adventure experience, and the affective evaluation during the experience were positively influenced by IDP. Discussion. The present study showed that interdependence can substantially enhance social presence and cooperation (i.e., mutual importance) in a VR setting already characterized by social co-experience. Thus, it revealed one design option (social IDP) to improve the experience, particularly the social experience, of location-based entertainment. Conclusion. The present research addressed one goal of location-based VR hosts to scientifically established design principles for social and collective adventures by supporting the impact of “collectively mastering an adventurous challenge”. In addition, our evaluation demonstrated that the multi-modal tracking, the free movement, as well as the multi-user features enabled natural interaction with other users and the environment, and thereby engendered a comfortable social experience.
大规模多用户虚拟现实中的社会存在与合作——基于位置的环境中社会相互依赖的相关性
介绍。越来越多的基于位置的娱乐中心提供了进入多用户虚拟现实(VR)场景的可能性。到目前为止,在这样的应用中,无论是用户的认知和情感,还是团队的体验,都没有得到科学的评估。本研究调查了在德国柏林的沉浸式幻觉漫步甲板上体验冒险时获得的积极的社会相互依赖。方法。公司的VR小组冒险的初步版本通过建立社会相互依赖(IDP条件)的任务来丰富。相对于没有相互依赖的控制任务(nIDP条件),评估了IDP对社会存在和合作(即相互重要性)的影响。结果。社会国内流离失所者增加了参与者之间的社会存在和合作。此外,行为参与(存在的一部分)、冒险体验的某些方面和体验中的情感评估都受到IDP的积极影响。讨论。目前的研究表明,在已经以社会共同体验为特征的VR环境中,相互依赖可以大大增强社会存在和合作(即相互重要性)。因此,它揭示了一个设计选项(社交IDP),以改善基于位置的娱乐体验,特别是社交体验。结论。目前的研究解决了基于位置的VR主机的一个目标,即通过支持“集体掌握冒险挑战”的影响,科学地建立社交和集体冒险的设计原则。此外,我们的评估表明,多模态跟踪,自由移动,以及多用户功能,使与其他用户和环境的自然互动,从而产生舒适的社交体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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