Learning Character Design from Experts and Laymen

Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Yong Peng, Golam Ashraf
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引用次数: 4

Abstract

The use of pose and proportion to represent character traits is well established in art and psychology literature. However, there are no Golden Rules that quantify a generic design template for stylized character figure drawing. Given the wide variety of drawing styles and a large feature dimension space, it is a significant challenge to extract this information automatically from existing cartoon art. This paper outlines a game-inspired methodology for systematically collecting layman perception feedback, given a set of carefully chosen trait labels and character silhouette images. The rated labels were clustered and then mapped to the pose and proportion parameters of characters in the dataset. The trained model can be used to classify new drawings, providing valuable insight to artists who want to experiment with different poses and proportions in the draft stage. The proposed methodology was implemented as follows: 1) Over 200 full-body, front-facing character images were manually annotated to calculate pose and proportion, 2) A simplified silhouette was generated from the annotations to avoid copyright infringements and prevent users from identifying the source of our experimental figures, 3) An online casual role-playing puzzle game was developed to let players choose meaningful tags (role, physicality and personality) for characters, where tags and silhouettes received equitable exposure, 4) Analysis on the generated data was done both in stereotype label space as well as character shape space, 5) Label filtering and clustering enabled dimension reduction of the large description space, and subsequently, a select set of design features were mapped to these clusters to train a neural network classifier. The mapping between the collected perception and shape data give us quantitative and qualitative insight into character design. It opens up applications for creative reuse of (and deviation from) existing character designs.
向专家和外行学习角色设计
在艺术和心理学文献中,运用姿势和比例来表现人物特征是很成熟的。然而,没有黄金法则可以量化风格化人物绘图的通用设计模板。由于绘图风格的多样性和大的特征维度空间,从现有的卡通艺术中自动提取这些信息是一个重大的挑战。本文概述了一种受游戏启发的方法,即基于一系列精心挑选的特征标签和角色轮廓图像,系统地收集外行感知反馈。将评级标签聚类,然后映射到数据集中字符的姿态和比例参数。经过训练的模型可用于对新图纸进行分类,为想要在草稿阶段尝试不同姿势和比例的艺术家提供有价值的见解。拟议的方法执行如下:1)对200多张全身正面角色图像进行人工标注,计算姿态和比例;2)根据标注生成简化轮廓,避免侵犯版权,防止用户识别实验人物的来源;3)开发一款在线休闲角色扮演益智游戏,让玩家为角色选择有意义的标签(角色、身体和个性),其中标签和轮廓得到公平的曝光;4)对生成的数据分别在原型标签空间和特征形状空间进行分析;5)通过标签过滤和聚类对大描述空间进行降维,然后选择一组设计特征映射到这些聚类中训练神经网络分类器。收集到的感知和形状数据之间的映射让我们对角色设计有了定量和定性的了解。它为现有角色设计的创造性重用(和偏离)打开了应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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