What's in a game?: A theory of game models

Clovis Eberhart, Tom Hirschowitz
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引用次数: 6

Abstract

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of strategies. We seek to unify these models into a basic abstract framework for game semantics, game settings. Our main contribution is the generic construction, for any game setting, of a category of games and strategies. Furthermore, we extend the framework to deal with innocence, and prove that innocent strategies form a subcategory. We finally show that our constructions cover many concrete cases, mainly among the early models [5, 23] and the recent, sheaf-based ones [40].
游戏里有什么?:游戏模型的理论
游戏语义是一种丰富而成功的编程语言指称模型。大多数游戏模型都具有相当直观的设置,但令人惊讶的是,很难证明策略组合的结合性等基本结果。我们试图将这些模型统一为游戏语义和游戏设置的基本抽象框架。我们的主要贡献是为任何游戏设置、游戏和策略类别构建通用结构。在此基础上,我们进一步扩展了该框架来处理无罪问题,并证明了无罪策略是一个子类。我们最后表明,我们的结构涵盖了许多具体情况,主要是早期模型[5,23]和最近的基于轴的模型[40]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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