{"title":"What's in a game?: A theory of game models","authors":"Clovis Eberhart, Tom Hirschowitz","doi":"10.1145/3209108.3209114","DOIUrl":null,"url":null,"abstract":"Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of strategies. We seek to unify these models into a basic abstract framework for game semantics, game settings. Our main contribution is the generic construction, for any game setting, of a category of games and strategies. Furthermore, we extend the framework to deal with innocence, and prove that innocent strategies form a subcategory. We finally show that our constructions cover many concrete cases, mainly among the early models [5, 23] and the recent, sheaf-based ones [40].","PeriodicalId":389131,"journal":{"name":"Proceedings of the 33rd Annual ACM/IEEE Symposium on Logic in Computer Science","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 33rd Annual ACM/IEEE Symposium on Logic in Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3209108.3209114","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of strategies. We seek to unify these models into a basic abstract framework for game semantics, game settings. Our main contribution is the generic construction, for any game setting, of a category of games and strategies. Furthermore, we extend the framework to deal with innocence, and prove that innocent strategies form a subcategory. We finally show that our constructions cover many concrete cases, mainly among the early models [5, 23] and the recent, sheaf-based ones [40].