How to build a holographic television system

V. Bove, J. Barabas, S. Jolly, D. Smalley
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引用次数: 2

Abstract

The ultimate three-dimensional television viewing experience will be autostereoscopic (requiring no glasses), provide smooth parallax rather than just two views, and support other real-world perceptual cues to depth such as visual accommodation (focusing). Holography meets these requirements, but it is often felt that the scene-acquisition, bandwidth, and display pixel count requirements for holographic television will prove insurmountable. We describe the characteristics of a “true” holographic television display, review the input, transmission, and output needs, and describe our experiments in creating an end-to-end holographic television system with costs in only the hundreds of dollars, based upon a combination of various current consumer-electronics technologies and a novel light-modulator chip.
如何搭建全息电视系统
最终的三维电视观看体验将是自动立体的(不需要眼镜),提供平滑的视差而不仅仅是两个视图,并支持其他现实世界的感知线索,如视觉调节(聚焦)。全息技术满足了这些要求,但人们常常认为全息电视在场景采集、带宽和显示像素数方面的要求是无法克服的。我们描述了“真正的”全息电视显示的特征,回顾了输入、传输和输出需求,并描述了我们在创建端到端全息电视系统方面的实验,该系统的成本仅为数百美元,基于各种当前消费电子技术和新型光调制器芯片的组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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