Conceptualizing BCI and AI in Video Games

Hardik Arora, A. Agrawal, Ankur Choudhary
{"title":"Conceptualizing BCI and AI in Video Games","authors":"Hardik Arora, A. Agrawal, Ankur Choudhary","doi":"10.1109/ICCCIS48478.2019.8974549","DOIUrl":null,"url":null,"abstract":"Video Games are the most common and popular ways of entertainment mainly amongst the younger generation of world. Due to the advent of Virtual Reality (VR) and Brain Computer Interface (BCI), the gaming experience has increased exponentially amongst the users and the use of Artificial Intelligence (AI) in video games makes it less predictive and more tough and exciting to play. With Virtual Reality now looking distinctly normal, Brain Computer Interface is all set to become the futuristic technology in the gaming horizon. The researchers discover where the technology is at present and how it could transform the way users play in the future. Through this paper, we propose a method to make the video games more exciting and challenging for the users to experience ultimate gaming by combining the trending topics in the world of computer science i.e. BCI and AI.","PeriodicalId":436154,"journal":{"name":"2019 International Conference on Computing, Communication, and Intelligent Systems (ICCCIS)","volume":"391 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Computing, Communication, and Intelligent Systems (ICCCIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCIS48478.2019.8974549","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Video Games are the most common and popular ways of entertainment mainly amongst the younger generation of world. Due to the advent of Virtual Reality (VR) and Brain Computer Interface (BCI), the gaming experience has increased exponentially amongst the users and the use of Artificial Intelligence (AI) in video games makes it less predictive and more tough and exciting to play. With Virtual Reality now looking distinctly normal, Brain Computer Interface is all set to become the futuristic technology in the gaming horizon. The researchers discover where the technology is at present and how it could transform the way users play in the future. Through this paper, we propose a method to make the video games more exciting and challenging for the users to experience ultimate gaming by combining the trending topics in the world of computer science i.e. BCI and AI.
将电子游戏中的BCI和AI概念化
电子游戏是世界上最常见和最受欢迎的娱乐方式,主要是在年轻一代中。由于虚拟现实(VR)和脑机接口(BCI)的出现,游戏体验在用户中呈指数级增长,人工智能(AI)在电子游戏中的使用使其更具预测性,更加困难和令人兴奋。随着虚拟现实现在看起来非常正常,脑机接口将成为游戏界的未来技术。研究人员发现了这项技术目前的发展状况,以及它将如何改变用户未来的游戏方式。通过本文,我们提出了一种方法,通过结合计算机科学领域的热门话题,即BCI和AI,使电子游戏更令人兴奋和具有挑战性,让用户体验终极游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信