Luiz Ricardo Begosso, L. H. Franco, Douglas Sanches da Cunha, Luiz Carlos Begosso
{"title":"SimScrumF","authors":"Luiz Ricardo Begosso, L. H. Franco, Douglas Sanches da Cunha, Luiz Carlos Begosso","doi":"10.1145/3357419.3357426","DOIUrl":null,"url":null,"abstract":"This paper presents our work in progress using gamification principles to create a simulator for supporting the process of teaching Project Management concepts, specifically the Scrum methodology for the Software Engineering course. We created the SimScrumF - Scrum Simulator, a game that is focused on promoting the engagement of students in the learning process of agile concepts and the Scrum methodology. This game is based on CRPG -- Computer Role-Playing game, where the student controls the actions of a character immersed in some well-defined world. The architecture of the game is multi-language, to facilitate the learning of students from different countries. Our game simulates different circumstances where the student can \"live\" the different Scrum phases and roles: Product Owner, Scrum Master and member of the Development Team. When the student finishes the sprint and delivers the product to the client, the student will earn more or fewer experience points, depending on the satisfaction of the client. We will describe the details of the implementation of the project and how the student can have real situations in software development.","PeriodicalId":261951,"journal":{"name":"Proceedings of the 9th International Conference on Information Communication and Management","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th International Conference on Information Communication and Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3357419.3357426","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper presents our work in progress using gamification principles to create a simulator for supporting the process of teaching Project Management concepts, specifically the Scrum methodology for the Software Engineering course. We created the SimScrumF - Scrum Simulator, a game that is focused on promoting the engagement of students in the learning process of agile concepts and the Scrum methodology. This game is based on CRPG -- Computer Role-Playing game, where the student controls the actions of a character immersed in some well-defined world. The architecture of the game is multi-language, to facilitate the learning of students from different countries. Our game simulates different circumstances where the student can "live" the different Scrum phases and roles: Product Owner, Scrum Master and member of the Development Team. When the student finishes the sprint and delivers the product to the client, the student will earn more or fewer experience points, depending on the satisfaction of the client. We will describe the details of the implementation of the project and how the student can have real situations in software development.