Comment From the Editor-in-Chief

R. Maikala
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In this case, the product was the social media application Snapchat. The authors used a three-step process in which each step built upon the previous step(s). First, they performed a usability test on a sample of young men and women, novices to Snapchat, between 20 and 25 years. Second, study participants with backgrounds in design, marketing, and ergonomics applied Jiro Kawakita’s affinity diagram to expand the statements from the usability test findings. Finally, as a third step, the authors applied Hassenzahl’s model to organize the attributes from the second step. The model defines two distinct characteristics of a product: pragmatic (functionality and usability) and hedonic (stimulation, identification, and evocation). The results indicated that some users found Snapchat trendy and exciting, while others found it pointless and lost interest and thus experienced weak stimulation while interacting with the app. The study also reported mixed results for identification and evocation. The authors suggest that these findings will help UX designers and product management teams become aware of the critical characteristics for developing better designs for interacting with a product or service. In the second paper, Yang and Hunt developed and tested an interactive system, SonicTrainer, designed to improve exercise quality and user motivation. Using biceps curls as an example, the authors monitored arm movement andmuscle activity and provided auditory feedback to promote exercise quality. Although several participants reported that the sonic feedback distracted them from feeling fatigued, their arm movement quality as measured by the motion analysis was not significant. The study demonstrated that augmented feedback through auditory modality could be easy, safe, and valuable during real-time exercise and could be applied for outdoor physical activities as well. Also, Sauer et al. present results from a survey of vehicle design experts that considered level-four automated vehicle interiors in China, Germany, and US markets. The study identified cultural diversity in design requirements related to passenger well-being and other user needs (i.e., trust, comfort, and usability). Across the markets, experts believed that spatial features (e.g., seat or vehicle dimensions) are most important to passenger well-being, followed by technical elements (e.g., system behavior or transparency). However, the authors cautioned that experts’ views on automated vehicle design requirements might not match users’ opinions in their respective countries. Therefore, user validation of each country’s vehiclerelated designs and requirements is essential. Although the authors focused on only one issue (i.e., vehicle interiors), input from both vehicle design experts and users at the onset of the product development will have a massive potential for increased acceptance of automated vehicles. Last but not least, in Part 1 of a twopart series, Chiou and Roscoe highlight the importance of measuring, documenting, and tracking diversity and inclusion efforts across time in professional memberships. The authors initiated their discussion of the Human Factors & Ergonomics Society (HFES) membership with a framework of authentic diversity. Then, utilizing HFES’s 2018 member data, supplemented by information from the HFES website and past reports from the Diversity Committee and Diversity Task Force, the authors dissected our membership demographics. This paper emphasizes transforming demographics and practicing authentic diversity within HFES. I commend the authors for tackling this vital issue, and I am looking forward to Part 2 in the next issue of EID. In the meantime, I wish you all a happy, safe, and restorative summer season.","PeriodicalId":357563,"journal":{"name":"Ergonomics in Design: The Quarterly of Human Factors Applications","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ergonomics in Design: The Quarterly of Human Factors Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/10648046221106606","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

Dear Readers, Over the last decade, user experience (UX) has grown exponentially as a field of interest, making significant inroads in education and professional practice. As noted by Peter Morville, considered by many as a founding father of Information Architecture, any information brought to bear in the design process should be: useful, usable, desirable, findable, accessible, credible, and valuable. Therefore, considering users’ experiences in the design process is critical. This issue presents the results of three very different studies which examined UX as part of the design process for a service or product. The issue’s first paper presents a UX evaluationmethodology whereby authors Kapusy and Lógó collected data about users’ experiences during a first-time interaction with a product. In this case, the product was the social media application Snapchat. The authors used a three-step process in which each step built upon the previous step(s). First, they performed a usability test on a sample of young men and women, novices to Snapchat, between 20 and 25 years. Second, study participants with backgrounds in design, marketing, and ergonomics applied Jiro Kawakita’s affinity diagram to expand the statements from the usability test findings. Finally, as a third step, the authors applied Hassenzahl’s model to organize the attributes from the second step. The model defines two distinct characteristics of a product: pragmatic (functionality and usability) and hedonic (stimulation, identification, and evocation). The results indicated that some users found Snapchat trendy and exciting, while others found it pointless and lost interest and thus experienced weak stimulation while interacting with the app. The study also reported mixed results for identification and evocation. The authors suggest that these findings will help UX designers and product management teams become aware of the critical characteristics for developing better designs for interacting with a product or service. In the second paper, Yang and Hunt developed and tested an interactive system, SonicTrainer, designed to improve exercise quality and user motivation. Using biceps curls as an example, the authors monitored arm movement andmuscle activity and provided auditory feedback to promote exercise quality. Although several participants reported that the sonic feedback distracted them from feeling fatigued, their arm movement quality as measured by the motion analysis was not significant. The study demonstrated that augmented feedback through auditory modality could be easy, safe, and valuable during real-time exercise and could be applied for outdoor physical activities as well. Also, Sauer et al. present results from a survey of vehicle design experts that considered level-four automated vehicle interiors in China, Germany, and US markets. The study identified cultural diversity in design requirements related to passenger well-being and other user needs (i.e., trust, comfort, and usability). Across the markets, experts believed that spatial features (e.g., seat or vehicle dimensions) are most important to passenger well-being, followed by technical elements (e.g., system behavior or transparency). However, the authors cautioned that experts’ views on automated vehicle design requirements might not match users’ opinions in their respective countries. Therefore, user validation of each country’s vehiclerelated designs and requirements is essential. Although the authors focused on only one issue (i.e., vehicle interiors), input from both vehicle design experts and users at the onset of the product development will have a massive potential for increased acceptance of automated vehicles. Last but not least, in Part 1 of a twopart series, Chiou and Roscoe highlight the importance of measuring, documenting, and tracking diversity and inclusion efforts across time in professional memberships. The authors initiated their discussion of the Human Factors & Ergonomics Society (HFES) membership with a framework of authentic diversity. Then, utilizing HFES’s 2018 member data, supplemented by information from the HFES website and past reports from the Diversity Committee and Diversity Task Force, the authors dissected our membership demographics. This paper emphasizes transforming demographics and practicing authentic diversity within HFES. I commend the authors for tackling this vital issue, and I am looking forward to Part 2 in the next issue of EID. In the meantime, I wish you all a happy, safe, and restorative summer season.
总编辑评论
在过去的十年里,用户体验(UX)作为一个感兴趣的领域呈指数级增长,在教育和专业实践中取得了重大进展。正如被许多人视为信息架构之父的Peter Morville所指出的那样,在设计过程中提供的任何信息都应该是:有用的、可用的、理想的、可查找的、可访问的、可信的和有价值的。因此,在设计过程中考虑用户体验是至关重要的。这个问题提出了三个非常不同的研究结果,它们将用户体验作为服务或产品设计过程的一部分。本期的第一篇论文介绍了一种用户体验评估方法,作者Kapusy和Lógó收集了用户在第一次与产品交互时的体验数据。在这个案例中,这个产品就是社交媒体应用Snapchat。作者使用了一个三步过程,其中每一步都建立在前一步的基础上。首先,他们对一组20至25岁的年轻男女进行了可用性测试,他们都是Snapchat的新手。其次,具有设计、市场营销和人体工程学背景的研究参与者应用了Jiro Kawakita的亲和力图来扩展可用性测试结果的陈述。最后,作为第三步,作者应用Hassenzahl的模型对第二步的属性进行组织。该模型定义了产品的两个不同特征:实用(功能和可用性)和享乐(刺激、识别和唤起)。研究结果表明,一些用户认为Snapchat很时尚、很刺激,而另一些用户则认为它毫无意义,失去了兴趣,因此在与该应用程序互动时感受到的刺激很弱。研究还报告了识别和唤起的不同结果。作者认为,这些发现将帮助用户体验设计师和产品管理团队意识到开发与产品或服务交互的更好设计的关键特征。在第二篇论文中,Yang和Hunt开发并测试了一个交互式系统SonicTrainer,旨在提高锻炼质量和用户动机。以肱二头肌卷曲为例,作者监测手臂运动和肌肉活动,并提供听觉反馈以提高运动质量。尽管一些参与者报告说,声音反馈使他们从疲劳中解脱出来,但通过运动分析测量的他们的手臂运动质量并不显著。研究表明,通过听觉方式进行的增强反馈在实时运动中是简单、安全、有价值的,也可以应用于户外体育活动。此外,Sauer等人还介绍了一项针对汽车设计专家的调查结果,该调查考虑了中国、德国和美国市场的四级自动驾驶汽车内饰。该研究确定了与乘客福祉和其他用户需求(即信任、舒适和可用性)相关的设计要求的文化多样性。在整个市场中,专家们认为空间特征(如座位或车辆尺寸)对乘客的幸福感最重要,其次是技术因素(如系统行为或透明度)。然而,作者警告说,专家对自动驾驶汽车设计要求的看法可能与各自国家用户的意见不一致。因此,用户验证每个国家的车辆相关设计和要求是至关重要的。虽然作者只关注了一个问题(即车辆内饰),但在产品开发初期,来自车辆设计专家和用户的意见将为提高自动驾驶汽车的接受度提供巨大的潜力。最后但并非最不重要的是,Chiou和Roscoe在两部分系列的第1部分中强调了衡量、记录和跟踪专业会员的多样性和包容性努力的重要性。作者在真实多样性的框架下开始了对人因与工效学学会(HFES)成员资格的讨论。然后,作者利用HFES 2018年的会员数据,辅以HFES网站的信息以及多元化委员会和多元化工作组过去的报告,分析了我们的会员人口统计数据。本文强调转变人口结构,在高等教育企业中实践真实的多样性。我赞扬作者解决了这个重要问题,我期待着下一期EID的第2部分。与此同时,我祝大家度过一个快乐、安全、康复的暑假。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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