High-Frequency Shadows for Real-Time Rendering of Trees

Kevin Boulanger, K. Bouatouch, S. Pattanaik
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引用次数: 2

Abstract

Abstract We present a fast and simple method for adding high-frequency shadows into the foliage of trees rendered in real-time. When leaves of a tree project shadows onto other leaves, determining the relationships between cast shadows and the corresponding occluders is a visually difficult task. We present a method based on this assumption to quickly determine shadows cast by leaves onto other leaves. To this end, we simulate the presence of these shadows rather than projecting them exactly. The characteristics of these simulated shadows (movement, parallax, size, softness, and color) evolve realistically when the lighting conditions change. Our method is fast and supports soft shadows.
用于树木实时渲染的高频阴影
摘要提出了一种快速简便的方法,在实时渲染的树木叶片中添加高频阴影。当一棵树的叶子将阴影投射到其他叶子上时,确定阴影和相应遮挡物之间的关系是一项视觉上困难的任务。我们提出了一种基于这个假设的方法来快速确定树叶在其他树叶上投射的阴影。为此,我们模拟这些阴影的存在,而不是准确地投射它们。当光照条件改变时,这些模拟阴影的特征(运动、视差、大小、柔软度和颜色)会真实地演变。我们的方法快速且支持柔和阴影。
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