Toward futuristic near-natural collaborations on Distributed Multimedia Plays architecture

L. A. Rønningen, Mauritz Panggabean, O. Tamer
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引用次数: 14

Abstract

This paper presents a vision of how people can collaborate in real-time in the future from different places on the continents with near-natural quality of experience. To achieve that very high quality, the requirements are also very high and challenging. The ultimate challenge for its implementation is to guarantee end-to-end delay less than 10–20ms with graceful quality variability to enable live musical collaborations. The Distributed Multimedia Plays architecture with the AppTraNet protocol and the design of the collaboration spaces is our proposal for the realization of the vision, since existing Internet standards are unable to provide such guarantee. The relation of this novel proposal to the existing and future standards is also discussed. It is expected that significant milestones on this research avenue will be attainable in the next 5–10 years.
面向未来的分布式多媒体游戏架构的近乎自然的合作
这篇论文展示了未来人们如何在大陆上的不同地方以近乎自然的体验质量进行实时协作的愿景。要达到如此高的质量,要求也非常高,具有挑战性。其实现的最终挑战是保证端到端延迟小于10-20ms,并具有优雅的质量可变性,以实现现场音乐合作。基于AppTraNet协议的分布式多媒体播放架构和协作空间的设计是我们为实现这一愿景而提出的方案,因为现有的互联网标准无法提供这样的保障。本文还讨论了这一新建议与现有标准和未来标准的关系。预计在未来5-10年内,这一研究途径将取得重大里程碑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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