Micro-level examination of games using Indicator Analysis

Henrik Warpefelt
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引用次数: 1

Abstract

Current tools and methods for game design evaluation often focus on how to create good game design, but end up being prescriptive. In this paper we present the Indicator Analysis method - consisting of a theoretical framework, an analysis method, and a model aimed at avoiding bad game design by examining the impact of details, called indicators, found in the game. We also show how to apply this theoretical framework and model to perform game design evaluation, and what types of questions can be answered by applying them. This approach is relevant due to the increased use of artificial intelligence technologies in games, where the focus in inherently on details.
用指标分析法分析游戏的微观层面
当前的游戏设计评估工具和方法通常侧重于如何创造出优秀的游戏设计,但最终却过于规定性。在本文中,我们提出了指标分析方法——由一个理论框架、一个分析方法和一个模型组成,旨在通过检查游戏中被称为指标的细节的影响来避免糟糕的游戏设计。我们还展示了如何应用这一理论框架和模型来执行游戏设计评估,以及应用它们可以回答哪些类型的问题。这种方法与游戏中越来越多地使用人工智能技术(游戏邦注:即专注于细节)有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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