Impression Changes of a Live Stage by Lighting in Terms of a Virtual Pop Idol Show

Yoshiki Nishita, M. Yamada
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Abstract

In recent years, LEDs have replaced halogen bulbs or incandescent bulbs for lights on stages. The response time of the LEDs is shorter than those of halogen bulbs and incandescent bulbs, therefore it has become easier to control lights temporally and complex lighting patterns are being used for live music shows especially in pop music. Due to the COVID-19 pandemic, internet distribution of concerts has become popular. Especially, virtual idol’s live shows (-e.g., Hatsne Miku’s live shows-) have become very popular in the two years in Japan. In the present study, audio-visual stimuli with different areas of the stage illuminated by lights and the various colors of the illumination were prepared and live pop music shows performed by a virtual idol, Miss Monochrome were synthesized using the software SHOWMAKER. In Experiment 1, the color of the lights was fixed at light blue, and the area of the lights illuminated on the stage was varied for the live music stage performed by the virtual idol. These 30 synthesized videos were used as stimuli in a perceptual experiment. Fifteen participants rated their impressions of the video stimuli using the semantic differential method. The results of factor analysis showed that the impressions were spanned by three factors, power, tension and tightness. It was also shown that the wider the area illuminated, the more powerful and tighter it come to be perceived. In Experiment 2, nine different areas of illumination on the stage were selected from the areas used in Experiment 1, and twelve colors of the lights were selected from the color wheel. Then 97 stimuli were constructed. Fifteen participants were presented the stimuli through a computer monitor and headphones, and requested to rate the impressions of each of them using 24 paired semantic differential scales. The results of the factor analysis showed that the impressions of the stimuli were illustrated by a three-dimensional space spanned by power, tension and lightness. The results also showed that the wider the area illuminated, the more powerful and tighter it come to be perceived. Moreover, a warm color of the lights was perceived as tense and a cool color was perceived as loose. A prime color was perceived as heavy and a mixed color was perceived as light.
从虚拟流行偶像秀的角度看灯光对现场舞台印象的影响
近年来,led已经取代了卤素灯泡或白炽灯泡,成为舞台上的灯光。led的响应时间比卤素灯泡和白炽灯泡短,因此更容易暂时控制灯光,复杂的照明模式被用于现场音乐表演,特别是流行音乐。受新型冠状病毒感染症(COVID-19)疫情的影响,网上演唱会的传播越来越受欢迎。特别是,虚拟偶像的现场表演(如初音未来的现场表演)这两年在日本非常受欢迎。在本研究中,准备了舞台不同区域的灯光和不同颜色的灯光的视听刺激,并使用SHOWMAKER软件合成了由虚拟偶像“单色小姐”表演的现场流行音乐表演。在实验1中,灯光的颜色固定为浅蓝色,并且在虚拟偶像表演的现场音乐舞台上,灯光照射在舞台上的面积是不同的。这30个合成视频被用作感知实验的刺激。15名参与者使用语义差异方法对他们对视频刺激的印象进行评分。因子分析结果表明,压痕受功率、张力和紧度三个因素的影响。研究还表明,被照亮的区域越宽,被感知的范围就越强、越紧密。在实验2中,从实验1中使用的区域中选择了舞台上9个不同的照明区域,从色轮中选择了12种颜色的灯光。然后构建97个刺激。15名参与者通过电脑显示器和耳机呈现刺激,并被要求使用24对语义差异量表对每个刺激的印象进行评分。因子分析的结果表明,刺激的印象是由能量、张力和亮度组成的三维空间。结果还表明,被照亮的区域越广,被感知的强度和强度就越大。此外,暖色的灯光被认为是紧张的,冷色的灯光被认为是宽松的。基本色被认为是重的,混合色被认为是轻的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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