{"title":"Analysis of Business Model Transition Based on Active User and Review Value","authors":"M. N. Rizani, M. Khalid, H. Iida, R. F. Malik","doi":"10.1145/3402942.3409782","DOIUrl":null,"url":null,"abstract":"The main barrier that prevents players from playing games with the pay-to-play (P2P) business model is the price of the game that they have to pay to own or play the game. Games with a free-to-play (F2P) business model, this barrier does not exist. In this paper, the effects of the business model transition from a P2P to F2P games are analyzed in two popular first-person shooter games based on data of their active user and review. The data are processed into daily active users (DAU), weekly active users (WAU), positive-to-negative review ratio graph, and keywords extraction. The results provide some insights for the game developers, where the effects of F2P transitions and its possible associated risks are identified.","PeriodicalId":421754,"journal":{"name":"Proceedings of the 15th International Conference on the Foundations of Digital Games","volume":"135 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3402942.3409782","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The main barrier that prevents players from playing games with the pay-to-play (P2P) business model is the price of the game that they have to pay to own or play the game. Games with a free-to-play (F2P) business model, this barrier does not exist. In this paper, the effects of the business model transition from a P2P to F2P games are analyzed in two popular first-person shooter games based on data of their active user and review. The data are processed into daily active users (DAU), weekly active users (WAU), positive-to-negative review ratio graph, and keywords extraction. The results provide some insights for the game developers, where the effects of F2P transitions and its possible associated risks are identified.