A Game-Based Intrusion Tolerant Mechanism for Grid Service

Yuanzhuo Wang, Chuang Lin, Yang Yang, Junjie Lv, Yang Qu
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引用次数: 1

Abstract

Grid services allow the services to be seen as a seamless information processing system that the user can access from any location, the grid resources are often distributed, autonomic, heterogeneous and dynamic, and they are accessible through the Internet, when users and cooperant servers communicate with a server. Distributed denial-of service can make the service requests become hard to implement. An intrusion tolerant mechanism against the attack is formalized for grid services based on the mechanism design analysis of game theory in this paper. The problems that the attackers could use the authentic IP addresses of the zombies to hide the source of attacks and to increase the computational ability and the likelihood to filter out legitimate traffic are effectively settled under the mechanism. The condition for the legitimate clients being served successfully is further deduced to give an instruction for clients
基于博弈的网格服务入侵容忍机制
网格服务允许将服务视为用户可以从任何位置访问的无缝信息处理系统,网格资源通常是分布式的、自治的、异构的和动态的,并且当用户和协作服务器与服务器通信时,它们可以通过Internet访问。分布式拒绝服务会使服务请求难以实现。本文基于博弈论的机制设计分析,形式化了网格服务抵御攻击的入侵容忍机制。该机制有效解决了攻击者利用僵尸的真实IP地址来隐藏攻击源、提高计算能力和过滤掉合法流量的可能性等问题。进一步推导了合法客户服务成功的条件,为客户提供指导
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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